Taking our options gave us a solid starting point for both systems and also gives us enough miniatures over the two forces to play two-player games with someone else if they want to try it out before buying themselves. So players can either buy a Battlegroup each and go straight to it, one player can buy two Battleboxes for Warmachine or Hordes if they want enough miniatures for two-players or are undecided which faction they want to collect, or players can follow our journey and get one Battlebox for Warmachine and one for Hordes. Both systems have Battlegroup boxes available for all factions, which have everything you need for one player to start their Warmachine/ Hordes journey. Two-player starter sets for both games are available, which are great introductions to the systems, but if you're sure you want to get into Warmachine and/or Hordes, there is another path. Both games are completely compatible and players can play factions from either game against each other. Warmachine and Hordes are the same rules set, packaged around two different settings, one steampunk-esque, the other fantasy. Our Start Collecting journey started with Warhammer 40,000 and Infinity, then when we decided to add another wargame to our journey, the choice was obvious: we needed to enter the world of Warmachine and see how competitive the system really is. Wargaming and tabletop games are for everyone and our aim is to break down any barriers to entry, so join us and start collecting. Regardless of your experience, knowledge, or even who you are as a person, Start Collecting is for you. Maybe you have experience in other wargames but don't know where to get started with a new system.
Start Collecting is a series about beginner gamers, starting out in the world of wargames, possibly with some experience in other tabletop games, video games, or no related experience at all. If I replayed all these games, the results would probably be similar, but more evenly distributed into the middle range.Start Collecting moves into the competitive world of wargaming with Warmachine and Hordes. I think I started off playing Cygnar's group all wrong, and eventually found a style that worked and pulled out some easy wins. It feels like there are two "support" beasts who can't contribute any effective damage on their own, and one fragile heavy beast who can get picked off easily if you're not careful.
Circle's battlegroup feels extremely underpowered, even though Tanith is really fun to play and seems like she could be a strong caster. I felt like the results were pretty realistic. Since I only played each matchup once, results could definitely be skweed. I played until the enemy Warcaster/Lock was dead, regardless of remaining Jacks and Beasts (This skewed the results in favor of Menoth. Each faction played each other faction once and only once. Sometimes I made plays that caught myself by surprise. I tried not to look beyond the obvious plays from my "opponent's" perspective. I tried to be "neutral" in each match, playing my best with each faction in each game. I learned a lot about some rules interactions that my gaming group had been playing wrong. I am not a great player, but I'm also not a terrible player. (5-way TIE) Retribution, Khador, Trollbloods, Skorne, Legion (4W, 4L) I used a points system that I felt was fairly balanced, and this was the final result, from best to worst: I then proceeded to play every group against every other in a round-robin style tournament. There was a major clearance sale on one of the main miniatures' sites earlier this year and I bought every faction's battlegroup box for over 50% off MSRP. This probably sounds crazy - but I got addicted to this game a while ago.